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Call of Duty 4: Modern Warfare is a 2007 first-person shooter developed by Infinity Ward and published by Activision. The fourth main installment in the Call of Duty series; the game breaks away from the World War II setting of previous entries in the series and is instead set in modern times. Developed for over two years, the game uses a proprietary game engine.
The story takes place in the year 2011, where a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Force Reconnaissance Marine and a British SAS commando, and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance. it was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows, and was ported to the Wii as Call of Duty: Modern Warfare – Reflex Edition in 2009.
The game received universal acclaim from critics, with the gameplay and story receiving particular praise, while criticism targeted the failure of the game to substantially innovate the first-person shooter genre. The game won numerous awards from gaming websites, including IGN's Best Xbox 360 Game. It was the top-selling game worldwide for 2007, selling around seven million copies by January 2008 and almost sixteen million by November 2013. It was followed by two sequels that continue the storyline: Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.
A remastered version of Modern Warfare, Call of Duty: Modern Warfare Remastered, was released as part of special edition bundles of Call of Duty: Infinite Warfare in November 2016, and as a standalone game in June 2017. A soft reboot of the Modern Warfare games, Call of Duty: Modern Warfare, was released in October 2019.
Screenshots from the game Call of Duty 4: Modern Warfare
System requirements Call of Duty 4: Modern Warfare for Mac Os:
Supported OS: 10.6.6+, 10.11.1
CPU Processor: Intel Core 2 Duo (Dual-Core)
CPU Speed: 2.2 GHz
Memory: 1 GB RAM
Hard Disk Space: 8 GB + 1 GB Swap File
Graphics: NVIDIA Geforce 7300 or better or ATI Radeon X1600
Video Memory: 128 MB VRam
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7.44 GB
Developer: Treyarch
Release date: 2008
Version: 1.7.1263 + Full Game
Interface language: Russian, English
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Platform: Intel only
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Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.
The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called 'map packs', which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW engine game engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.
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Screenshots from the game Call of Duty: World at War
System requirements Call of Duty: World at War for Mac Os:
Processor: Pentium® 4 3.0 GHz or Athlon ™ 64 3200+
RAM: 1 GB
Video card: 3D-video adapter GeForce 6600 GT or Radeon X1600 XT
Sound Card: Sound device compatible with DirectX® 9.0c